Why 1.4 Is Great

This will be short, because it doesn’t require that much explaining.

1.4’s ORvR mechanics, although currently unfinished, bring constant fighting. They also bring ways for the little guy to sneak around and take things – although the BO timers, IMO, seriously disrupt that and should be removed again.

I can only see 1.4 becoming more fun in the future as we get chances to test it in more population configurations and as more people learn exactly what’s going on.

If you think otherwise, I’d love to hear about it.